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Natural Locomotion Activation Code [pack]





















































About This Software NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:NaLo's 1:1 arm swingerWalk in place with Vive trackers or extra controllers on the feet (in beta branch)Walk in place with PS Move and other devices on the feet (in beta branch, experimental)More methods will be added very soon!Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.Software requirements:Desktop view from VR. UI is shown with big buttons and big text.A recent version of SteamVR (i.e. any except the temporary branch).SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).List of supported games so far:A-Tech CyberneticAlien: Isolation (MotherVR mod)Apex ConstructArizona SunshineBlade & SorceryChiaro and the Elixir of LifeClimbeyCOMPOUNDContagion VR: OutbreakContractorsCrooked WatersDead Effect 2 VRDreadhallsThe Elder Scrolls V: Skyrim VRFallout 4 VRThe ForestFrankenstein: Beyond the TimeThe Gallery: Heart of the EmberstoneGORNHeart of the Emberstone: ColliseumHot Dogs, Horseshoes & Hand GrenadesIn DeathIsland 359Karnage ChroniclesMinecraft (with Vivecraft)OrbusVRPavlov VRPAYDAY 2 VRPrimordianProtonwarRec RoomSerious Sam 3 VR: BFESerious Sam VR: The First EncounterSerious Sam VR: The Second EncounterThe Talos Principle VRVanishing RealmsVengeful RitesVengeful Rites DemoVR Dungeon KnightVRChatWAR DUSTWitching TowerThe WizardsKartong (Vive, Rift only for now)Onward (Vive, Rift only for now)Robinson: The Journey (Vive, WMR only for now)Serious Sam VR: The Last Hope (Vive, WMR only for now)STAND OUT (Rift only for now)This list will be growing a lot during the following weeks. You can also try to make your own profiles.Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. 6d5b4406ea Title: Natural LocomotionGenre: Simulation, UtilitiesDeveloper:MyouPublisher:MyouRelease Date: 7 Apr, 2018 Natural Locomotion Activation Code [pack] natural locomotion wmr. natural locomotion unity. natural locomotion on steam. natural locomotion feet. natural locomotion skyrim. natural locomotion joy con. natural locomotion wmr. natural locomotion tutorial. natural locomotion test. natural locomotion on steam. natural locomotion skyrim vr. natural locomotion ps3 move. natural locomotion definition. natural locomotion tutorial. natural locomotion skyrim. you natural locomotion. skyrim vr natural locomotion ini. natural locomotion not working. natural locomotion skyrim. natural locomotion test. natural locomotion skyrim vr setup. natural locomotion forum. natural locomotion psvr. natural locomotion not working. natural locomotion how to use. natural locomotion h3vr. natural locomotion vr. natural locomotion oculus rift. natural locomotion on steam. natural locomotion ps move. natural locomotion free Good product with a very active developer. Look forward to watching this product evolve :-). I am amazed at how well this works, both at relieving/reducing motion sickness/strain, but also at adding to the immersion of Skyrim (the only game I've used it in so far). I have been stuck in teleport mode in games due to my sensitivity, and trying to naturally control your motion in any sort of subtle way was impossible for me on the Vive trackpads. Now I am able to have complete control in a very natural way, like I am walking, not like I am remote controlling an electric hoverboard with a thumb control. It did take some messing around to get it configured the way I like, but after the dev helped me understand the options better (it is early access afterall), I was able to get it customized to my liking. The way you start it up is a little awkward but easy to get used to. (Skyrim TIP: I found it best to uncheck "use for both hands" and have the locomotion on the left controller only, so that I can reach for objects/interactions with the right while still moving without an unexpected lurch forward)Kudos to the devs for coming up with such a simple solution to the VR motion sickness issue, with the added bonus of increased immersion. BTW, even if you have an iron stomach, this is well worth it for the added immersion alone... it feels so... Natural.. the demo was good as it gave you some space to test it out on. the full version gives you a list of games you may not have an no area in the actual app to play around with :( most of the games are full price too. and if you want to add a new game there is no info on how to add it to the locomotion list. its confusing.edit: I also ended up buying vivecraft. and the command wont work with the game. it says it cant find it.. Definetly the best arm swinging locomotion I have ever used in any game. However, I still find moving around a bit clunky for Skyrim VR and using it makes it hard to move how I wish. I can see some people loving this, ecspecially if they tend to get motion sickness. Matter of fact I am keeping this in case someone is put off due to motion sickness and this helps them so they can enjoy VR games. So i am giving this a rating of "eh, if you like it, you like it".. motion sickness+ immersion. Started getting back into VR recently and the first thing I noticed when I launched games like Fallout 4 and Skyrim in VR was how much less immersive they were without NaLo! I now consider this "must have" software for playing in VR. I've gotten it to work pretty effortlessly for everything from Vivecraft to Fallout 4 ; Nothing quite like running through the wasteland!I think areas of improvement would be more tooltip popups in the menus to explain settings more thoroughly and a better way for users to share customized profiles (think Steam controller style profile sharing and voting). Outside of this, the program does exactly what it should and at a very fair price for a VR app.5/5!. Works extremely well and should be included in most if not all games.I highly suggest this for skyrim, and ether carter, made EC playable, no VR sickness!!. Thought it was going to be a stupid little thing I was gonna toy with in the two hours but, I'll be damned. It actually functions really well and has added a whole new layer of immersion to Skyrim VR. Definitely worth the $10.. I am amazed at how well this works, both at relieving/reducing motion sickness/strain, but also at adding to the immersion of Skyrim (the only game I've used it in so far). I have been stuck in teleport mode in games due to my sensitivity, and trying to naturally control your motion in any sort of subtle way was impossible for me on the Vive trackpads. Now I am able to have complete control in a very natural way, like I am walking, not like I am remote controlling an electric hoverboard with a thumb control. It did take some messing around to get it configured the way I like, but after the dev helped me understand the options better (it is early access afterall), I was able to get it customized to my liking. The way you start it up is a little awkward but easy to get used to. (Skyrim TIP: I found it best to uncheck "use for both hands" and have the locomotion on the left controller only, so that I can reach for objects/interactions with the right while still moving without an unexpected lurch forward)Kudos to the devs for coming up with such a simple solution to the VR motion sickness issue, with the added bonus of increased immersion. BTW, even if you have an iron stomach, this is well worth it for the added immersion alone... it feels so... Natural. Achievements are here!: SHEW.Okay, that's 22 achievements for the game. Ranging from killing big monsters to finding rare items to saving the ol' pets, there should be a good range of different tasks to complete now.This was a good idea. Thanks, Batmobility!. Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes!: The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!Full list of changes:Driver install script has been rewritten for robustness.Adjusted parameters for Skyrim in all platforms.Added VRChat on all platforms.Added speed multiplier and sprint threshold.Separated trackpad/joystick settings in two: original locomotion and emulation preferences.Added images for activation buttons in the active locomotion screen.Fixed more issues with unintended walking.Fixed side switching (esp. important in WMR). It calibrates after walking a few times.Fixed crouch jump. It calibrates after walking a few times.Added a setting for those who prefer the old jump behaviour.Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".Minor changes to several profiles.UI improvements.New screenshots.The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.Known issues:Fallout 4 VR is broken in Oculus Rift.If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".The demo doesn't have any of the fixes of the last 3 weeks.If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".. Feet tracker support RELEASED in beta! Added 15 new profiles and many fixes.: Note: hot fixes are being released after this announcement. Look at the end to see the list.You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).https://www.youtube.com/watch?v=bpJ2C75k7F4Full list of changes:Walk in place with feet trackers (only in beta branch)Walk in place using PS3 Move controllers as feet trackers (very experimental, read the instructions).Convert extra controllers to trackers.Synchronize/calibrate different VR spaces, e.g. to use Vive wands/trackers or Knuckles with WMR or Oculus Rift. (beta only)Ability to scroll panels and lists dragging anywhere (and other UI improvements).Changed sticky grips to sticky buttons (it works with any activator button now).Basic support for Valve's Knuckles.Reliable detection of left/right side of asymmetric controllers (basically all but Vive wands).Better side (left/right) detection.Fixed SteamVR 1.1.x support (fixed almost two months ago).Fixed demo on Vive.Fixed settings not being saved on Oculus Rift.Fixed crashes with Windows Mixed Reality (WMR) headsets. Make sure to update or reinstall with SteamVR closed for it to take effect.Disabled demo by default except for first launch.Added ability to open a profile automatically with a command line option.Added a couple of WMR profiles that were removed by mistake.Updated Skyrim parameters for WMR.Miscellaneous fixes.Full list of added/changed profiles:Alien: Isolation (MotherVR mod)Blade & SorceryChiaro and the Elixir of LifeClimbeyContractorsFrankenstein: Beyond the TimePavlov VR (feet trackers are recommended)PrimordianProtonwar (and Demo)Rec Room (fixed with changes in the game)STAND OUT (feet trackers are recommended)Vengeful Rites (and Demo)WAR DUST (feet trackers are recommended)Witching TowerA-Tech Cybernetic (fixed Rift profile)Onward (Vive and Rift only) (feet trackers are recommended)Robinson: The Journey (Vive and WMR only)But we're not done! Features planned for the next version:Walk in place without trackers (a.k.a. head bobbing).Better options for choosing direction with joystick.Support for a tracker or device on the hip or pocket for direction or for walk in place.Support for Switch Joycon controllers and smartphones as feet trackers or hip trackers.Improved profiles for sprint detection.Use armswing buttons as activators for walk in place.Faster direction change with trackers.Better horse mode.Sort game list by last played, or hide games you don't have.Pimax compatibility.And that's just the next version. We have many things planned!As always, send us any question or suggestion to the community forum.Happy walking!Hot fix updates:Walk in place stuck in "make sure headset and controllers are tracking" is fixed. (beta only)Saving profiles in fresh installations is fixed.Oculus Rift wasn't working for existing installations or for people that enabled the demo. Fixed.Fixed Climbey profiles and their instructions.PS3 Move support fixed. (beta only)Fixed VR space calibration progress stuck.. Updated FO4VR, fixed SteamVR beta, added horse mode in beta, and more!: A frequently requested feature is being able to use the trackpad/joystick in controller orientation mode, while retaining the advantages of HMD orientation of NaLo (for sprinting and avoiding zig zagging). The main reason it was needed was to ride horses in Skyrim. We just added that, but also made it obsolete! We also added a horse mode in the beta branch that makes horse riding more immersive! You can even shoot arrows around while the horse continues in the same direction! Watch it here in actionPlease try the beta branch and tell us what you think!List of changes:Fixed SteamVR beta support.Added trackpad/joystick orientation remapping.Updated FO4VR profile with menu hold flashlight and click passthrough grips.Fixed profile instructions not changing after restoring a profile.Added horse mode (in beta only for now).Miscellaneous stability fixes with the SteamVR driver.Improved error messages.Sprinting in Rec Room (Rec Royale) seems to be working now with our previous release's profile. We were going to add a workaround but it's no longer necessary.If you missed it, we made another release a couple of days ago with new profiles and many smaller changes.As always, report any issues, suggestions or requests in the community forum.. Patch #1: Hi guys!Tonight I've done some changes to the game which will make for a better experience for everyone:ADDITIONS:. PS3 Move controllers as feet trackers FIXED (in beta): Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!. Fixed "Waiting for driver...": The problem started happening today, and it has been found and fixed. The beta branches were not affected.We're sorry for the inconveniences!Update to the Joycon branch: Phone connection code was bogus and has been fixed.. Update #2: Hello again!Yoritoshi brought it to my attention that upon pressing the F12 key to take a screenshot of the final credits screen (to capture the total time played) it triggered the "Ok, I'm all done with the game let's go to the title screen!" action.So this has now been fixed.For the inconvienence, I've also added 5 more achievements to the game which brings the total up to 27.One of the achievements is to beat the game in under an hour.Can you do it??. Fixed error 301: In some cases the driver was installed "twice" and SteamVR gets confused and crashes. If it happens to you, just run NaLo once before SteamVR and it will fix the problem.. Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes: List of changes:Profiles for The Forest VR beta hotfix 2.Profiles for Vivecraft[www.vivecraft.org] 1.12.x (not tested with previous versions). It doesn't run automatically yet.Profile for In Death (for Vive and WMR).Profile for Arizona Sunshine for WMR (already available for others).Improvements to Fallout 4 VR on Rift after the beta went stable.Improved Dead Effect 2 profiles by adding smoothing compensation.Fixed Dead Effect 2 issues with VIve.Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.Enlarged sliders of "describe original locomotion".If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).Many internal changes in preparation to add walk in place.We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!Shout-out to /r/Vive for their support!As always, report any issues, suggestions or requests in the community forum.

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