About This Game Heroes of Annihilated Empires - is a fantasy-based game from GSC Game World in the genre of RTS vs RPG for PC. A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.Innovative opposing of two genres in one game - RTS vs RPGNew 3D engineDetailed game world, including support of 5 novels from Europe-renowned writer Ilya NovakMass-scale battles of thousands-strong armiesFour unique races, individual skills, spells and artifacts12 heroes, 12 neutral races, 100 units and 150 various buildingsExcellently developed character types and impressive unit animationOver 150 magic items and over 100 spellsOriginal and involving story of the campaignClassic multiplayer over LAN or the Internet, up to 7 players in a game. Mix of two genres in the game: RTS vs RPG with a possibility to blend or choose in between during the play.Original card system of magic spells, equally interesting to both hardcore gamers and newbies. Over 50 spell cardsInvolving process of character level-ups throughout the entire gameStunning intros and cut-scenes. Comics in-between missions to give a deeper story insight a09c17d780 Title: Heroes of Annihilated EmpiresGenre: StrategyDeveloper:GSC Game WorldPublisher:GSC Game WorldRelease Date: 22 Nov, 2006 Heroes Of Annihilated Empires Crack Cd heroes of annihilated empires problem z grafika. heroes of annihilated empires win 10. heroes of annihilated empires spolszczenie. heroes of annihilated empires update. heroes of annihilated empires windows 8. heroes of annihilated empires pl download. heroes of annihilated empires poradnik. heroes of annihilated empires online play. heroes of annihilated empires walkthrough pc. heroes of annihilated empires crack 1.1. heroes of annihilated empires gog. heroes of annihilated empires undead units. heroes of annihilated empires walkthrough. heroes of annihilated empires 2 download. heroes of annihilated empires pc. heroes of annihilated empires video memory low. heroes of the annihilated empires cheats. heroes of annihilated empires navod. heroes of annihilated empires full version download. heroes of annihilated empires download full game free. heroes of annihilated empires kup. heroes of annihilated empires story. heroes of annihilated empires editor. heroes of annihilated empires fix. heroes of annihilated empires pl download. heroes of annihilated empires protection system. heroes of annihilated empires читы. heroes of annihilated empires patch. heroes of annihilated empires zoom. heroes of annihilated empires 1.1 crack. heroes of annihilated empires hd. heroes of annihilated empires no video. heroes of annihilated empires elixir of immortality. heroes of annihilated empires spolszczenie download. heroes of annihilated empires kody. heroes of annihilated empires download pełna wersja. heroes of annihilated empires low video memory. heroes of annihilated empires 2 free download. heroes of annihilated empires fix. heroes of annihilated empires factions. kody do gry heroes of annihilated empires This games is a classic RTS + RPG fusion.I will keep my review short with just pros and cons.Pros-Smooth going plot-It will give you enough time to play-Many missions-Nice music-Just 1 bug found so far in 2 playrunsCons-Only 1 playable faction in campain-Most of the times AI is overwelming unit spammer and hard to overcome.-Repatativity of killing thousands of enemies in every mission with just your hero.-Most missions are RPG and not RTS.-Few units to create, small tech tree-In windows 10 cutscenes wont work.Although i would rate it a solid 7/10 beacause it remides me pretty much the era 2000-2010 of great RTS games also i would suggest you to buy it in discounts (around 7-10 euros will be fair price)I hope my review will help you ☺ cheers ☺. Boring, slow paced and broken. Go ahead, buy it and play it, but keep the cheat codes handy. The first level is so awful it puts most players off. Every description of the game sounds great, but so many thing work against this being a playable game. The character movement speed is really slow. Even cheating with speed potions, it takes many minutes to move across the map to deliver gloves to a specific merchant for the key to progress. In some levels you only get a squad and you have no hope of beating the monsters. If you can get it for a dollar, don't.. Great RTS/RPG/fantasy game from 2006, unfortunately running on Windows 7 we desynced after about 30 minutes playing two heroes versus two AI's. Also not very many maps which is a very minor issue. Really wish the publisher would release an enhanced version for Windows 7 and up. I like this game enough that I have multiple CDs, the GoG version, and the Steam version. Worth getting for at least the single player game play and I thought we had the GoG version (should be identical to Steam version) working in the past without desync issues but not certain the mix of hardware, might have been some or all Windows XP.. This game has a colorful graphic style and interesting artistic look. The voice acting is fun to listen too, and intro works on windows 7 but not windows 10!! It is a well done old school game with graphics well ahead of its time. I have enjoyed it so far, but play it on windows 7 for the full experience. It is simple point and click thats not complicated. Buying on sale is a must.. Even writing about this game has me taking deep breaths trying to keep calm and not flame. If I had to list the purchases I regret the most on Steam, this would probably be placed very high up on the list.The developers clearly thought they couldn't mess up RPG and RTS, then learned the hard way that real-time strategy isn't an easy genre to develop for at all. The game is unfinished to a sometimes hilarious extent, and it ends in a cliffhanger that was never ever continued because losses were up the roof and the planned trilogy was dropped.The first few chapters can fool you, but the truth is, there was never any planning done for chapters past four. Usually, you get swarmed by a horde of enemies right as the chapter starts, a battle in which you lose your pre-deployed army and have to spend the rest of the mission endlessly microing your hero back and forth trying to get somewhere. "Thousands-strong armies"? For your enemies, maybe. Not for you.Speaking of the hero, Elhant is one of the most uncooperative, arrogant♥♥♥♥♥♥♥♥I have ever seen in a protagonist role, and I spent the entire game wishing he'd die a horrible death. Not that I saw half of what you're supposed to see of him, because the movie cutscenes wouldn't load on my PC. For a while, I went into the game folder to watch them, but then I realized the loading bug was probably for the best.And yes, to top it all off, the game is filled with bugs. It's funny when they allow you to kill a boss by shooting them from behind a wall - I did that several times while I grabbed a snack - but it's not so funny when the AI takes a ridiculous path or the game simply crashes mid-mission. Never mind the massive feature list shown on the Steam Store Page, most of it is broken, unfinished, or simply not as good as you'd expect. Now, I've heard multiplayer used to be rather decent, but as expected from a 2006 game, it is now dead. Do yourself a favor, do not buy HoAE. There are far, far better strategy games on Steam.. Play as a Hero and level up, get better gear and recruit the locals to help you in your struggle!... Or don't do that and convert your hero to a statue for 30min and play the game as a RTS instead! Interesting gameplay but not much else. I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.Back to the point, I can list several more RTS's I've played:-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway-Warcraft III-The Lord of the Rings: The Battle for Middle-earth II-Grey Goo (very recent, few may know it)-Command and Conquers III-Imperivm (European game, not known at all)Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:-Total War series-Heroes of Might and Magic III-Others I can't think ofI know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:PROS+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche) +Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present tooCONS-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.-Bad pathing of certain units --no further explanation is needed, you'll see it.-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One goddamn mammoth per building is too much to bear...-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.. Good memories... played this when I was 10.. Probably the slowest god damn RTS I've ever played in my entire life. So. Damn. Slow.. Complete cheap♥♥♥♥♥rip off of warcraft 3 literally ♥♥♥♥ing duplicate of all mechanisms that I like it.I like it. Because it is modestly done. I like the fact that even with all similarity to warcraft and other more famous RTS games, this game is somehow unique. It has heros, units with heavy/light position but gameplay is completely differentto previous RTS games. I wonder that why there is no sequel of this game, perhaps because it is such a minor title I suppose? And game play might feel boring for people who are used to more fast paced games.But it is still modest title and fun to play.
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